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They are only now returning to the mainland to reestablish their presence there. The sun elves are famed for their command of both arcane and divine magic, which exceeds that of any other living race. Works of elven high magic thousands of years old still survive in the hidden refuges of the sun elves. Sun elves are responsible for the majority of the great elven cities of legend, although other elven subraces aided the construction of many of these cities. Myth Drannor is perhaps their most famous creation, although probably not their most magnificent.
Sun elves have bronze skin, hair of golden blond, copper, or black, and eyes of green or gold. They favor contemplation, lore, and study over the quick games and light-hearted songs of other elves, but seem to embody the unearthly beauty, grace, and presence of the elven folk. Sun elves dress in clothing that is at the same time magnificent and understated, favoring cool colors such as blue and green.
They decorate their clothes with intricate gold- or mithral-thread embroidery in exacting patterns whose subtle designs are easy to miss at first. Jewelry is simple but painstakingly crafted.
Of all the elven subraces, sun elves are the most arrogant and haughty—even more so than the avariels, whose haughtiness is rooted in pity for the landbound races.
Sun elves believe that they are the true elven race, the builders and the leaders of the elven realms, and that the other elven subraces fail to live up to the solemnity and dignity of their ancient stock.
D&D 3.5 - Races of Faerun [OEF].pdf - mpsw.hu
Reputed to be the greatest kuo-toa city in the Underdark, Sloopdilmonpolop lies beneath Firedrake Bay, off the coast of Tethyr. They are immune to the irritations of the swamp and think only of the power they can attain by defeating their rivals. The Land of the Flying hunt is best known for its glass-armored, pegasus-mounted warriors. They use guerrilla tactics to thwart the Crinti logging that is slowly destroying their homeland, drive off bandits to the north, and deter the gnolls and other dark things that lurk beneath the Gate of the Iron Fangs to the west. A character with racial Hit Dice can choose a regional feat instead of the one she would normally aferun with her first monster Hit Die, or whenever her total character level would permit her a new feat. These orcs were much more fanatical than those of the North, and their clerics had developed amazingly powerful and deadly spells. Gray orcs favor light armor faeryn allows them to use their speed to best advantage.
D&D 3.5 RACES OF FAERUN PDF
They are only now returning to the mainland to reestablish their presence there. The sun elves are famed for their command of both arcane and divine magic, which exceeds that of any other living race. Works of elven high magic thousands of years old still survive in the hidden refuges of the sun elves. Sun elves are responsible for the majority of the great elven cities of legend, although other elven subraces aided the construction of many of these cities.