CAVERNS THRACIA PDF

And the fifth had never played any tabletop roleplaying games but he had played NetHack , so he easily grasped the lingo. There was some significant sticker shock when it came to the "roll 3d6 in order" method for generating attributes. And there was only one ability score higher than 14 at the table Warrain the Wizard had a 16 Dexterity. We had an interesting discussion regarding the rules for Prime Requisite scores.

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Contents[ edit ] The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city. The upper levels are for low-level characters; lower levels are more difficult. Long ago they were a religious center for lizard men, but were later taken over by humans worshipping Thanatos, the god of death. The humans used beast men gnolls , minotaurs, dog brothers, etc. The slaves rebelled and the caverns changed hands again.

The beast men chose an intelligent minotaur to rule them; his descendants still reign. The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. This dungeon is for characters of levels 2 through 6. There is a feeling of randomness about Caverns of Thracia, Dark Tower and the others which is not present in the TSR Modules, and one gets the impression that the coherence is incomplete.

The TSR productions should be regarded, not as an unattainable height, but as a target of quality which should be equaled or even surpassed. That the two designs by [Jennell] Jaquays come closest in quality to the TSR standard is reassuring, since it seems that at least [Jennell] is making the effort. There are monsters that any low-level character could successfully tackle, but others will make even the bravest run. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides.

Skeletons, dead bodies, statues, etc. Within this community, creating a dungeon that matches the amount of flexibility presented to the players in terms of available exploration paths and interactive factions has become known as Jaquaying a dungeon a term coined by Justin Alexander of The Alexandrian blog.

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The Lost Caverns of Thracia

Contents[ edit ] The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city. The upper levels are for low-level characters; lower levels are more difficult. Long ago they were a religious center for lizard men, but were later taken over by humans worshipping Thanatos, the god of death. The humans used beast men gnolls , minotaurs, dog brothers, etc. The slaves rebelled and the caverns changed hands again.

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CAVERNS THRACIA PDF

It is huge. It has many levels and quite a few sub levels. This adventure was published by Judges Guild in Caverns of Thracia was written and illustrated by Jennell Jaquays. From cover to cover it is 79 pages long.

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JG 102 Caverns of Thracia Review

Now, ask me to map it, you know, where the DM says: Your interpretation of the passage is interesting, but actually significantly less supported by the text than my own. Personally I think that particular module is just awful, definitely the weakest of the Master M-series line. One describes it, another shows the map, while three full pages are used on black ink supporting art. Although it is virtually never used in my campaigns for hauling stuff around, its usefulness as a transport across dangerous terrain for low-level characters has been useful on countless occasions. Otherwise, your constant 4e knocks during many posts seem surprisingly heavy-handed compared to most of your writing. It stops in the middle of the bit on war-trained familiars, with: Reading through book 2, especially the magical treasures, makes me wonder about why there are a bunch of magical swords for example listed, but only a very of the monsters in the game are represented in the sense of there being a sword or other weapon that has special bonuses against that type of monster. And old-school modules were deadly.

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There is a feeling of off about Caverns of ThraciaDark Tower and the others which is not present in the TSR Modules, and one gets the impression that the coherence is incomplete. Pretty much circumvents the notion of inaccurate party mapping. The effort given on the history side, for example, could well have been glossed over. The city and four levels of the caverns are vast, caversn more than enough material for many gaming sessions. In my Ptolus campaign, I just draw out every single inch of the dungeon crawl on my very large Chessex battlemap. Tue, 31 Mar And still, they wait, undisturbed.

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